![]() ![]() Here, I don't even remember them speaking with Riley much. In the first game, they were constantly teasing Alex, they would ambush the player and causing scares and dread at every step. This time, it was just a couple.ħ) More importantly, the Sunken showed up very rarely. It's not like I particularly miss the radio-syncing mini-games (they tend to involve a lot of moving the dial randomly), but in the original we solved a lot of radio puzzles, we opened a lot of radio locks. Since when they can locally cause Biblical plagues? What does that have to do with time anomalies?Ħ) The gameplay was a bit of a rehash from the original, but that's not a big issue. The Sunken either possess you or trap you in a time loop. Raining blood? The sea that becomes glass? (How does that even work? How was he able to sail on glass?). What the hell was the deal with his story? He seemed to be on a completely different game. Instead, it's just about picking the correct line at the end.ĥ) And let's talk about Nick the sailor for a moment. What kind of choice is that? And the achievement for petting the dog should be dependent on the relationship between Riley and Jacob. The absence of hate is not friendship.Ĥ) Speaking of Jacob, this is very minor, but the achievement for NOT petting the dog is absurd. And again, those aren't meaningful characters, and you don't really develop a "friendship". The achievements for befriending Violet and Charlie are based on just a couple of choices. You can develop a friendship with Jacob, but that's about it. There aren't even achievements for doing a "nice" playthrough vs. ![]() The more important characters besides Riley and Jacob are the walkie-talkie voices, but those never physically take part in the story.ģ) The tone of our dialogue choices doesn't matter much this time. Violet and Charlie are glorified extras, they have one interaction each with the player on their own, plus the showdown, where they're mostly just there. ![]() Olivia is just not developed enough to count, and is never a companion, so we don't get to know her the way we did those from the first game. In fact, I would only consider Riley and Jacob as on par with the original five. There are basically the three treks to place the transmitters, the Community Center showdown, and then a coda before moving to Edwards Island.Ģ) There are definitely fewer characters. Here's some considerations in no particular order.ġ) At first, the Camena map seemed larger than Edwards Island, but in the end, I felt like you spend less time exploring the place. I still think it's a good game overall, but if I specifically compare it to the original Oxenfree, it unexpectedly feels kind of smaller, and kind of wrong. Now that the excitement has had some time to cool off, I looked back, and started having some doubts. Oxenfree is one of my favorite games, and this sequel seemed to recapture its sense of mystery, the great writing of the naturalistic dialogue, the "indie movie" feeling, the appealing main characters with relatable troubles and emotions, the street-level approach to philosophical questions, the excellent voice acting, the unique visual presentation, and whatnot. While I was playing and right after I finished the game, I felt very positive about the whole experience. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |